MVPA60 One-off Grant Scheme - SuperME Interactive Sports System

Interactive Sports Experience × Training × Analysis
The MVPA60 Scheme is a HK$150,000 one-off grant scheme implemented by the Education Bureau to support schools in promoting campus sports atmosphere and encouraging student participation in the World Health Organization's recommendation that children and adolescents aged 5-17 should accumulate at least an average of 60 minutes daily of moderate-to-vigorous-intensity physical activities (referred to as "MVPA60"). Researches have shown that interactive sports can effectively encourage students to actively participate in physical activities.

Who are the eligible recipients?

Public-sector schools (including government, aided, caput and special schools) and schools under the Direct Subsidy Scheme (DSS)

What is the usage period?

Schools can deploy the "MVPA60" grant from the current school year by the end of the 2026/27 school year (i.e., until August 31, 2027).to organize relevant activities and programmes.

How to Apply for the Grant?

Schools do not need to submit an application. Schools are required to return the completed “Report on the Use of One-off Grant for Promotion of Sports Ambience and MVPA60 in Schools” (Annex 2) to the Physical Education Section, Curriculum Development Institute on or before 30 September 2027.

What activities can be organized with the “MVPA60” Grant?

1) Developing or procuring PE-/sports-related information technology (IT) services, mobile applications and related software, as well as PE-/sportsrelated activity kits and supporting tools;
2) Organising diversified PE-/sports-related learning activities/competitions, or subsidising students to participate in such activities;
3) Organising sports-related activities involving the participation of various school stakeholders, including teachers and parents, with the students; 4) Purchasing or upgrading PE/sports equipment in schools;
5) Developing/enhancing the policy on the development of an active and healthy school campus/MVPA60; and
6) Hiring additional non-teaching staff/qualified coaches or procuring services to assist schools in promoting a sports ambience and MVPA60 in Schools;
7) Organising or subsidising the participation of students, teachers and coaches in PE-/sports-related exchange activities or study visits held in the Mainland or overseas

Is the grant limited to selecting a single vendor or multiple vendors?

Yes, you can select multiple vendors and decide the allocation of the grant on your own.

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Interactive Sports System

The system combines intelligent physical fitness training modes, data-driven sports analysis systems, and gamified interactive sports activities to assist schools in achieving the goals of the "MVPA60" grant. It encourages students to engage in physical activities autonomously, creating a more enjoyable and appealing sports experience and injecting a fresh momentum into campus sports.

The intelligent physical fitness training includes agility running, hurdles, cycling, shuttle runs, rope ladder exercises, swimming, and obstacle courses. The gamified interactive sports activities include fencing, soccer, long jump, skiing, archery, jump rope, trampoline, throwing, boxing, bouldering, and bouncing.

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Sports Management and Data System

All activities can be supported by a powerful sports data management and analysis system. Through advanced hybrid sensing technology, real-time monitoring of students' performance, duration, and activities can be achieved. The system also allows for manual data input, enabling teachers to understand students' sports performance through analysis reports.

Physical Fitness Assessment System

In addition, Physical Fitness Assessment System can assess students' posture and physical fitness. The system is easy to install and operate, allowing for convenient expansion to different locations within the school. It also automates monitoring and recording, saving teachers a significant amount of time and effort that would otherwise be spent on manual record-keeping. This enables teachers to focus more on the sports activities themselves!

About IF Interactive

IF Interactive was established in 2003 and has been dedicated to the research of interactive technology. We have developed a range of interactive technology products for educational and rehabilitation purposes. We have won the Hong Kong Information and Communication Technology (HKICT) Awards four times and have served over 1000 schools, NGOs, residential care homes, and hospitals. Our products have received positive feedback in the fields of school education, rehabilitation services, and commercial applications.

Learn more about interactive educational technology products.

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Room 803, 8/F, Topsail Plaza,
11 On Sum Street, Shatin,
Hong Kong.

11 號華順廣場 803 室

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+852 3590 3232